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Grimin: Level 1

The environment is built to enforce the game's primary mechanic (balancing happiness and sadness to prevent death). This project was made using Unreal Engine 5 & Autodesk Maya. My focus was layout lighting, and visual cohesion. The building and decorative assets are from Quixel Bridge. The character is made with metahuman.

Check out the accompanying visual novel on Itch.io! https://greyt.itch.io/grimin

Outside View Face-On

Outside View Face-On

Inside View Room

Inside View Room

Outside View Top-Down

Outside View Top-Down

Inside View Stage

Inside View Stage

Outside View Corner

Outside View Corner