The environment is built to enforce the game's primary mechanic (balancing happiness and sadness to prevent death). This project was made using Unreal Engine 5 & Autodesk Maya. My focus was layout lighting, and visual cohesion. The building and decorative assets are from Quixel Bridge. The character is made with metahuman.
Check out the accompanying visual novel on Itch.io! https://greyt.itch.io/grimin